There's endless variation, which is what makes the combat so good and satisfying. With the rest of the enemies you can improvise and have fun, like "I jumped over the Mancubus and shot him with the Super Shotgun, then turned around and fired missiles at the two Arachnotrons, dashed to the group of fodder dudes and set them on fire and then blasted them with the grenade." etc. Or you do, and you just try and kill everyone else and leave The Marauder till last, but then he's just gonna spawn a bunch of shitty dogs (that you can't glory kill or put on fire, thus removing them from the resource loop!), and he's still miserable to fight.Īnd there's basically just the one way to kill him: stare at him at the correct range, then blast him with the Super Shotgun when his eyes flash. He totally ruins the flow of every combat encounter he's in, because you have to constantly stare at him while staying at him and stay at a certain range from him, so you can't jump around and do all the fun "Doom" stuff. It blows my mind how they could have included this enemy in the game as more than a single boss encounter (even that one was terrible, but at least it was only once). Then the Marauders started showing up in regular combat encounters, and all that changed. There are issues here and there, but the combat and the movement felt so good, I didn't mind them. I basically loved Doom Eternal from the start.
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